Tag: Magic

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  • Priest Rules

    [[Main Page]] [[ROSS| Religions]] [[Rules| Rule Modifications and Other Mechanics]] In this campaign, all cure wounds spells (Cure Light Wounds, Cure Serious Wounds, and Cure Critical Wounds) require one dose of holy liquid. Generally, this will …

  • Spell Ignite

    h3. Ignite [[Main Page]] [[Spells|Spells and Prayers]] [[Canon of Rashka]] <"joettle":http://www.obsidianportal.com/profile/joettle/> * Sphere: Elemental (Fire) * Range: Touch * Component: M * Duration: Special * Casting Time: …

  • Spell Create Oil

    h3. Create Oil [[Main Page]] [[Spells| Spells and Prayers]] [[Priest Rules | Priest Rules]] [[Canon of Rashka | Canon of Rashka]] * Sphere: Elemental (Fire) * Range: 15 yds. * Component: V,S,M * Duration: Permanent * Casting Time: 1 rd. …

  • Spell Control Fire

    h3. Control Fire [[Main Page]] [[Spells| Spells and Prayers]] [[Priest Rules | Priest Rules]] [[Canon of Rashka | Canon of Rashka]] <"joettle":http://www.obsidianportal.com/profile/joettle/> * Sphere: Elemental(Fire) * Range: 30 yards …

  • Magic Rules

    [[Main Page]] [[Rules]] This campaign will use a magic point system. Spellcasters get a pool of magic points that is depleted whenever a spell is cast according to the level of the spell (3rd level spell costs 3 points). Bonuses for mage …

  • Spell Snow Drift

    h3. Snow Drift [[Main Page]] [[Spells| Spells and Prayers]] [[Priest Rules | Priest Rules]] * Sphere: Weather, Elemental (Air) * Range: 80 yds. * Component: V,S,M * Duration: 1 turn * Casting Time: 4 * Area of Effect: 40-ft. cube * …

  • Spell Privacy

    H3. Privacy [[Main Page | Main Page]] [[Spells | Spells]] * School: Alteration * Range: Touch * Duration: 1 hour per level, max 9 hours * Area of Effect: 5 ft radius * Components: V,S,M * Casting Time: 6 * Saving Throw: Special When cast …

  • Illusion Rules

    [[Main Page]] [[Magic Rules | Magic Rules]] [[Spells]] Here's a list of guidelines for handling illusions: *From the Player's Handbook* * Intrinsically deadly illusions: "Instant kill" illusions that are automatically fatal regardless of …

  • Spell Metamorphose Liquids

    [[Main Page]] [[Spells]] This is a modified version of the spell as described in the Tome of Magic


    *Original Tome of Magic Spell* Metamorphose Liquids (Alteration) Range: Touch Components: V, S, M Duration: Permanent Casting Time: …

  • Spell Hold Elf

    h3. Hold Elf [[Main Page]] [[Spells| Spells and Prayers]] [[Priest Rules | Priest Rules]] [[Revelations of the Vessel | Revelations of the Vessel]] * Sphere: Charm * Range: 120 yds. * Components: V,S,M * Duration: 2 rds/level * Casting …

  • Spell Charm Elf

    h3. Charm Elf [[Main Page]] [[Spells| Spells and Prayers]] [[Priest Rules | Priest Rules]] [[Revelations of the Vessel | Revelations of the Vessel]] * Sphere: Charm * Range: 80 yds. * Components: V,S,M * Duration: Special * Casting time …

  • Spell Talkh's Dominion

    h3. Talkh's Dominion [[Main Page]] [[Spells| Spells and Prayers]] [[Priest Rules | Priest Rules]] [[Revelations of the Vessel | Revelations of the Vessel]] This spell is a renamed version of the _Plane Shift_ spell. If the caster uses a …

  • Spell Mark of the Prophet

    h3. Mark of the Prophet [[Main Page]] [[Spells| Spells and Prayers]] [[Priest Rules | Priest Rules]] [[Revelations of the Vessel | Revelations of the Vessel]] * Sphere: Necromantic * Range: Self * Components: V,S,M * Duration: Permanent …

  • Spell Death Tree

    h3. Death Tree [[Main Page]] [[Spells| Spells and Prayers]] [[Priest Rules | Priest Rules]] [[Revelations of the Vessel | Revelations of the Vessel]] * Sphere: Necromantic * Range: Special * Components: V,S,M * Duration: Special * …

  • Spell Path of the Willing

    h3. Path of the Willing [[Main Page]] [[Spells| Spells and Prayers]] [[Priest Rules | Priest Rules]] [[Revelations of the Vessel | Revelations of the Vessel]] * Sphere: Necromantic * Range: Touch * Components: V,S,M * Duration: Permanent …

  • Spell Cold Flesh

    [[Main Page]] [[Spells]] * School: Alteration * Range: 0 * Duration: 3d4 + 2 rounds/level * Area of Effect: 1 creature * Components: V,S * Casting Time: 2 * Saving Throw: Neg. This spell causes the caster's body temperature to match …

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