Tag: count

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  • Home Page

    "!(media-item-align-center)//db4sgowjqfwig.cloudfront.net/assets/259236/The_Story_1.JPG?1383888321(The_Story_1.JPG)!":http://www.obsidianportal.com/campaign/saga-of-jaraah/adventure-log "!(media-item-align-center)//db4sgowjqfwig.cloudfront. …

  • OONS

    h1. !{height:100px}http://cdn.obsidianportal.com/assets/13709/Nisfey-Shab.jpg(Nisfey-Shab)! Order of Nisfey-Shab [[Main Page | Main Page]] [[Secret Societies | Secret Societies]] *J. D. Broakpanne* - circa 4235 'Treatise on How to Identify …

  • Elven Diaspora

    h1. The Elven Diaspora [[Main Page | Main Page]] "captainkubrik":http://www.obsidianportal.com/profile/captainkubrik One of the great losses in Jaraah occurred with the fall of the elven forest homelands nearly four hundred years ago during the …

  • Creatures

    h1. Claacos Types [[Main Page | Main Page]] [[Claacos]] *Forager:* Claacos will eat almost anything including plant matter. Foragers are the hunter-gatherers of the Claacos. They are the smallest and weakest of the breeds, but are still not to …

  • Food

    [[Main Page | Main Page]] [[Shomaal | Life in the Shomaal]] The most common staple in Jaraah is now [[Claacos | Claacos]]. Though odorous, Claacos is nutritious and nourishing and therefore [[Claacos Hunters | hunted]] throughout the southern …

  • Aval1

    h1. Aval (First) City [[Main Page | Main Page]] [[Aval Kingdom | Aval Kingdom]] [[Cities | Cities]] Aval (First) City is ancient. Its bustling markets and squares supply all manner of goods. Benefiting from its southern location, delicacies …

  • KhoobKnights

    h1. Knights of Khoob [[Main Page | Main Page]] [[ROSS | Religions]] [[Military and Paramilitary Units | Military and Paramilitary Units]] !(media-item-align-left){height:100px}http://cdn.obsidianportal.com/assets/13660/Knights_of_Khoob.jpg( …

  • Aval2

    h1. Zabol [[Main Page | Main Page]] [[Aval Kingdom | Aval Kingdom]] [[Cities | Cities]] Before the establishment of the refugee kingdoms in the [[Shomaal]], Zabol was a sleepy fishing town and Daryaa trading post. Now, it is on the main …

  • Aval3

    h1. Kahnul [[Main Page | Main Page]] [[Aval Kingdom | Aval Kingdom]] [[Cities | Cities]] Kahnul has decreased in prominence as an important trading city for [[Aval Kingdom | Aval Kingdom]] since all of the trading ports south of it have been …

  • Aval4

    h2. Reyal [[Main Page | Main Page]] [[Aval Kingdom | Aval Kingdom]] [[Cities | Cities]] Reyal is the southeastern-most city in [[Aval Kingdom | Aval Kingdom]]. It shares the best agricultural land left to the civilized races with [[Aval5 | …

  • AcademyFaculty

    h2. Illustrious Faculty of the Academy of Seft [[Main Page | Main Page]] [[Academy of Seft | Academy of Seft]] [[Kingdom of Seft | Kingdom of Seft]] <"api":http://www.obsidianportal.com/profile/api> [[:faradhar | *Archchancellor Faradhar*]] …

  • Zah1

    h2. Bash [[Main Page]] [[Zahedanian Protectorate | Zahedanian Protectorate]] [[Cities]] Bash is the holy city of [[Temple of Khoob | Temple of Khoob]]. The High Temple of Khoob is located here in Bash.

  • Temple of Khoob

    [[Main Page | Main Page]] [[ROSS | Religions]] [[Priest Rules | Priest Rules]] !(media-item-align-left){width:100px}http://cdn.obsidianportal.com/assets/13653/Temple_of_Khoob.jpg(Temple of Khoob)! *Temple of Khoob:* The Templars of Khoob seek to …

  • Fellowship of Jangal

    [[Main Page | Main Page]] [[ROSS | Religions]] [[Priest Rules | Priest Rules]] !(media-item-align-left){height:150px}http://cdn.obsidianportal.com/assets/13704/Jangal.jpg(Jangal)!The Fellows of Jangal care for all flora and fauna of the forest. …

  • Prophets of Talkh

    [[Main Page | Main Page]] [[ROSS | Religions]] [[Priest Rules | Priest Rules]] !(media-item-align-left){height:100px}http://cdn.obsidianportal.com/assets/13708/Talkh.jpg(Talkh)! The Prophets of Talkh believe that the Claacos were sent by an angry …

  • Anahita

    [[Main Page | Main Page]] [[ROSS | Religions]] [[Priest Rules | Priest Rules]] The goddess Anahita is honored by works of art dedicated to her glory. Her followers are charged with doing good deeds in the world in her name and commemorating them …

  • Sacred Aval

    [[Main Page | Main Page]] [[ROSS | Religions]] [[Priest Rules | Priest Rules]] !(media-item-align-left){height:100px}http://cdn.obsidianportal.com/assets/13665/Sacred_Aval.jpg(Sacred Aval)! Sacred Aval is the state religion of [[Aval Kingdom | …

  • Academy of Seft

    [[Main Page | Main Page]] [[Organizations]] Only one kingdom in the Shomaal openly tolerates mages. That is the [[Kingdom of Seft | Kingdom of Seft]] where mages operate essentially freely. Some believe the mages secretly run Seft. The wizards of …

  • Aval Library

    [[Main Page | Main Page]] [[Organizations]] Situated in the [[Aval Kingdom | Aval (First) Kingdom]], this is the oldest library in known Jaraah. Sages roam its stacks and conduct research for fees. Individuals seeking to peruse the collections …

  • The Zakhm Brothers

    [[Main Page | Main Page]] [[Secret Societies]] This is the dominant criminal organization in the Shomaal. Its influence is not universal nor exclusive, but it is extensive. They operate all manner of illicit activities. If there's a law against …

  • SobRooz

    h2. Empire of Sob-Rooz [[Main Page | Main Page]] [[Kingdoms | Kingdoms of Jaraah]] !(media-item-align-left)http://cdn.obsidianportal.com/assets/13617/Sob-Rooz_Small.JPG(Sob-Rooz Coat of Arms)! The Empire of Sob-Rooz was the mightiest of the …

  • Kingdom of Seft

    [[Main Page | Main Page]] [[Kingdoms | Kingdoms of Jaraah]] The Kingdom of Seft is best known for its great [[Academy of Seft | Academy of Seft]]. It is a small kingdom that keeps to itself and tries not to overtly provoke its neighbors. Since …

  • Kingdom of Masulee

    [[Main Page | Main Page]] [[Kingdoms | Kingdoms of Jaraah]] The Kingdom of Masulee was formerly part of Kermaan (see [[EmperorsSR|Emperors of Sob-Rooz]] for details). It dominates the seaborne trade along the western coast of DaRey. Its merchants …

  • Kingdom of Chogha

    [[Main Page | Main Page]] [[Kingdoms | Kingdoms of Jaraah]] Being the farthest north of the settled kingdoms in the Shomaal, Chogha is in constant close proximity with the Daryaan tribes. It has the worst land of any of the kingdoms in the Shomaal …

  • Tribes of Daryaa

    [[Main Page]] [[Kingdoms | Kingdoms of Jaraah]] These were the original inhabitants of the Shomaal and were displaced to the absolute northernmost part of the Shomaal, most notably during the time of Xelem VI "The Butcher" (see [[EmperorsSR | …

  • Gnomes of Daryaa

    [[Main Page | Main Page]] [[Kingdoms | Kingdoms of Jaraah]] <"greengranolaguy":http://www.obsidianportal.com/profile/greengranolaguy> Before the Shomaal was inhabited by humans, the demihumans have always lived in subtle harmony with the land. …

  • Republic of Daryaachey

    [[Main Page | Main Page]] [[Kingdoms | Kingdoms of Jaraah]] This is the southernmost nation in the Shomaal. Some argue it is not technically in the Shomaal, but rather occupies the northernmost peaks of the Tapey Mountains. These peaks form a ring …

  • Tribes of the Saahel

    [[Main Page | Main Page]] [[Kingdoms | Kingdoms of Jaraah]] These nomads cluster around oases too small to support Claacos permanently. When Claacos invade, they flee and wait for the majority to die off before swooping in and finishing off the …

  • Kingdoms of the Gharb Islands

    [[Main Page]] [[Kingdoms | Kingdoms of Jaraah]] Fortunately, though the Claacos can swim and survive a long time without eating by entering a suspended hibernation state, salt water penetrates their exoskeletons and they shrivel as the osmotic …

  • Aval Kingdom

    [[Main Page | Main Page]] [[Kingdoms | Kingdoms of Jaraah]] !(media-item-align-left)http://cdn.obsidianportal.com/assets/13621/Aval_Small.JPG(Aval Kingdom Coat of Arms)! The Aval Kingdom claims to be literally the first kingdom established on …

  • Kingdom of Yazd

    [[Main Page | Main Page]] [[Kingdoms | Kingdoms of Jaraah]] Before the arrival of the [[Claacos | Claacos]], Yazd kingdom lay south of its current location with [[Yazd2 | Taft]] its northernmost city. Shortly after Emperor Nagud IV (see [[ …

  • The Lost Kingdoms

    [[Main Page | Main Page]] [[Kingdoms | Kingdoms of Jaraah]] Though most fled north before the advance of the Claacos, some attempted to penetrate the dense jungles in the south of DaRey in the hopes of finding sanctuary. There are no credible …

  • Tapey Mountain Range

    [[Main Page]] [[Kingdoms | Kingdoms of Jaraah]] Most of the Tapey range is south of the Shomaal making the lower slopes Claacos territory. Rugged communities hug the caps. These include dwarves, humans, and various humanoid tribes. Limited …

  • Zahedanian Protectorate

    [[Main Page]] [[Kingdoms | Kingdoms of Jaraah]] Zahedan was an established southern kingdom before the arrival of the Claacos. It lay to the north of Sob-Rooz. Though Sob-Rooz was the first power to encounter the Claacos, Zahedan was the first to …

  • Beasts of Burden

    [[Main Page]] [[Shomaal | Life in the Shomaal]] Since the Claacos have consumed all the large fauna on most of DaRey, only reindeer are widely available as beasts of burden in the Shomaal. They have movement 18 and can haul 180 lbs unencumbered. …

  • Weapons and Armor

    [[Main Page]] [[Shomaal | Life in the Shomaal]] Iron is scarce in the Shomaal and the charcoal required to refine and forge it is understood to put too large a burden on forest stocks. Therefore, iron working is heavily restricted by all kingdoms …

  • Nentu

    [[Main Page]] [[ROSS | Religions]] [[Priest Rules | Priest Rules]] Nentu is the Jaraah god of the ocean. His is the dominant religion in the [[Kingdoms of the Gharb Islands | Kingdoms of the Gharb Islands]]. Priests of Nentu follow the 'Oceans/ …

  • SR1

    h2. New Sob-Rooz [[Main Page]] [[SobRooz | Empire of Sob-Rooz]] [[Cities | Cities]] New Sob-Rooz is situated on a large mesa in the middle of the Shomaal. The mesa is formed of dense granite rock which ensures impenetrability from burrowing …

  • Relana Collected Works

    h2. The Collected Works of [[:73500 | Relana]] h3. 1/2 elf orphan raised by [[Temple of Khoob | Templars of Khoob]], lute player. <"api":http://www.obsidianportal.com/profile/api> “Oh a flutist not light and flighty, with men not that strong and …

  • Aval3a

    h2. Alabash [[Main Page]] [[Aval Kingdom | Aval Kingdom]] [[Aval3 | Kahnul]] Alabash sits at the crossroads east of [[Aval3 | Kahnul]]. The east road leads to [[Aval1 | Aval City]] (15 days). South connects to the famous [[Lighthouse of Kahnul …

  • Lighthouse of Kahnul

    [[Main Page]] [[Aval Kingdom | Aval Kingdom]] [[Aval3 | Kahnul]] Located 2-3 days south of the town of [[Aval3a | Alabash]], the Lighthouse of Kahnul warns ships away from the rocks clustered around the entrance to the Bay of Kahnul. The …

  • Mounted Patrol

    h3. Aval Kingdom Mounted Patrol [[Main Page]] [[Aval Kingdom | Aval Kingdom]] [[Military and Paramilitary Units | Military and Paramilitary Units]] These units are most common near the city of [[Aval3 | Kahnul]] running patrols along the roads …

  • Claacos Hunters

    h2. Claacos Hunters [[Main Page]] [[Kingdoms]] [[Military and Paramilitary Units | Military and Paramilitary Units]] Though there are variations across the kingdoms, [[Claacos]] hunting bands have many things in common. They range in size …

  • Aval5

    h2. Jiroft [[Main Page]] [[Aval Kingdom | Aval Kingdom]] [[Cities]] At the same latitude as [[Aval4 | Reyal]] to the east, Jiroft also enjoys the benefit of a temperate climate. While Reyal focuses on agriculture, Jiroft is known for its …

  • Aval6

    h2. Negal [[Main Page | Main Page]] [[Aval Kingdom | Aval Kingdom]] [[Cities | Cities]] Situated northeast of [[Aval1 | Aval City]] along the coast, Negal is renowned for its winds. Besides [[Sacred Aval | Sacred Aval]], the god of wind [[ …

  • Yazd2

    h2. Taft [[Main Page]] [[Kingdom of Yazd | Kingdom of Yazd]] [[Cities | Cities]] Taft was the northernmost city of [[Kingdom of Yazd | Yazd]] before the [[Claacos]] overran everything to its south. It remains the southernmost city of the [[ …

  • Chain Gangs

    h2. Yazd Chain Gang [[Main Page]] [[Kingdom of Yazd | Kingdom of Yazd]] [[Military and Paramilitary Units | Military and Paramilitary Units]] Chain Gangs are an innovation of Rupert Morlock 'The Guardian of Yazd'. They are based in the city …

  • Yazd1

    h2. New Zarch [[Main Page]] [[Kingdom of Yazd | Kingdom of Yazd]] [[Cities | Cities]] Started as a military outpost which grew quickly as refugees from the historical territory of the [[Kingdom of Yazd]] fled before the [[Claacos]] onslaught, …

  • Kingdom of Bandar

    [[Main Page | Main Page]] [[Kingdoms | Kingdoms of Jaraah]] !(media-item-align-left){height:160px}http://cdn.obsidianportal.com/assets/14259/bandar_arms.jpg(Bandar Arms)!Bandar was one of the members of the [[Great Alliance]]. After the treachery …

  • Great Alliance

    h2. The Great Alliance [[Main Page]] [[EmperorsSR | Emperors of Sob-Rooz]] The Great Alliance was formed in 4135 during the time of Xelem III 'The Good' (see [[EmperorsSR | Emperors of Sob-Rooz]]. It included the southern kingdoms of [[Kingdom …

  • Last Exodus

    h2. The Last Exodus [[Main Page]] [[EmperorsSR | Emperors of Sob-Rooz]] Emperor Nagud IV 'The Great' (see [[EmperorsSR | Emperors of Sob-Rooz]]) is credited with saving the [[SobRooz | Empire of Sob-Rooz]]. It was his foresight that led to the …

  • Bandar2

    h2. New Mazra [[Main Page]] [[Kingdom of Bandar | Kingdom of Bandar]] [[Cities | Cities]] Because of the dysfunction of the [[Kingdom of Yazd]] to the south, most trade linking [[Aval Kingdom]] to the rest of the [[Shomaal]] goes through New …

  • Bandar3

    h2. Karkeh [[Main Page]] [[Kingdom of Bandar]] [[Cities | Cities]] Karkeh exists for trade. It links the kingdoms of [[Kingdom of Seft | Seft]] and [[Kingdom of Bandar | Bandar]] to the [[SobRooz | Empire of Sob-Rooz]]. Like the rest of …

  • Bandar1

    h2. Lazem [[Main Page]] [[Kingdom of Bandar]] [[Cities | Cities]] Lazem is the capital of the [[Kingdom of Bandar]]. Despite its political significance, it is smaller and less interesting than [[Bandar2 | Mazra]] and [[Bandar3 | Karkeh]] to …

  • Elven Totems

    [[Main Page]] [[Shomaal | Life in the Shomaal]] Elven totems are small carved wooden animals worn around the neck. They are linked to their elven owners spiritually. Unless disposed of properly, the elf's spirit may not leave the world after death …

  • SR2

    h2. Arakan [[Main Page]] [[SobRooz | Empire of Sob-Rooz]] [[Cities]] Arakan is situated on the eastern shore of [[Twilight Lakes| East Twilight Lake]]. When relations permit, it is an active trading port for goods from the northwestern …

  • SR3

    h2. New Meybod [[Main Page]] [[SobRooz | Empire of Sob-Rooz]] [[Cities]] New Meybod was selected as a city site because of its proximity to some massive, natural coal deposits. It is also close to some tar pits. Extracting these materials …

  • SR4

    h2. Marvar [[Main Page]] [[SobRooz | Empire of Sob-Rooz]] [[Cities]] Marvar is, relatively speaking, the breadbasket of Sob-Rooz. Though the growing season is very short and the land fairly infertile, the farmers make do with what they have …

  • SR5

    h2. New Darin [[Main Page]] [[SobRooz | Empire of Sob-Rooz]] [[Cities]] Like its sister city [[Aval6 | Aqda]] to the west, New Darin was conceived as a southern defense against the [[Claacos]] and staging ground for [[Claacos Hunters | Claacos …

  • SR6

    h2. Aqda [[Main Page]] [[SobRooz | Empire of Sob-Rooz]] [[Cities]] Like its sister city [[SR5 | New Darin]] to the east, Aqda was conceived as a southern defense against the [[Claacos]] and staging ground for [[Claacos Hunters | Claacos …

  • Kingdom of Kavus

    h3. Shogunate of Kavus [[Main Page]] [[Kingdoms]] Kavus is the land of oriental themed kits and classes. It is ruled by a Shogun who commands feudal [[Samurai | samurai ]] in tension with the secretive [[Ninja | ninja]] who act as they see fit. …

  • Kingdom of Kermaan

    [[Main Page]] [[Kingdoms]] After the defeat of the [[Great Alliance | Great Alliance]], King Holus of Kermaan led his people to the last, and worst, remaining land in the Shomaal. Worst, that is, except for the permanently frozen East and West …

  • JongoNotes

    h2. Jongo's Notes [[Main Page]] In exchange for his "chronicles":http://www.obsidianportal.com/campaigns/saga-of-jaraah/campaign_forum_topics/103-road-to-kahnul?page=6 of the Kavusian Insurrection during the reign of [[EmperorsSR | Xelem XVIII]], …

  • JNXelemXV

    h3. Jongo's notes on Emperor Xelem XV [[JongoNotes | Jongo's Notes]] Jongo has copied a portrait of Xelem XV hanging in the palace in [[SR1| New Sob-Rooz]]. It shows a handsome youth in glittering armor with a helm tucked under his left arm. He is …

  • JNSolya

    h3. Jongo's notes on High Templar Solya, House Rura [[JongoNotes | Jongo's Notes]] Jongo has a sketch (front and back) of a bust of Solya from the High Temple in [[SR1|New Sob-Rooz]]. She is unadorned and wearing the simple smock of a [[Temple of …

  • JNChroi

    h3. Jongo's notes on Lady Chroi of House Deora [[JongoNotes| Jongo's Notes]] Jongo has no sketches or written descriptions of Chroi or her belongings. * Folklore from [[SR5| New Darin]] speaks of a magical vessel used by Chroi that could produce …

  • JNEhdun

    h3. Jongo's notes on Lord Ehdun of House Sydan [[JongoNotes| Jongo's Notes]] Jongo has copied a portrait of Ehdun hanging in House Sydan's palace in [[SR1| New Sob-Rooz]]. It shows an older man in plate mail armor with a helm tucked under his left …

  • JNHeiti

    h3. Jongo's notes on Lord Heiti ‘The Telekinetic’ of House Brunn [[JongoNotes| Jongo's Notes]] Jongo has copied a portrait of Heiti hanging in House Brunn's palace in [[SR1| New Sob-Rooz]]. It shows an older man in chain mail armor with no helm. He …

  • JNEbudae

    h3. Jongo's notes on Duke of [[SR2| Arakan]], Ebudae of House Flora [[JongoNotes| Jongo's Notes]] Jongo has no sketches of Ebudae. He has sketches of old versions of House Flora's coat of arms figuring any hereditary magical items might be marked …

  • JNTyva

    h3. Jongo's notes on Lord Tyva of House Koskan [[JongoNotes| Jongo's Notes]] Jongo has copied a portrait of Tyva hanging in House Koskan's palace in [[SR5| New Darin]]. It shows a middle-aged man with striking red hair starting to gray clad in plate …

  • JNHyarta

    h3. Jongo's notes on Lord Hyarta 'The Feared' of House Rosufario [[JongoNotes| Jongo's Notes]] Jongo has no sketches of Lord Hyarta of any kind. He says as with [[JNChroi | Lady Chroi]], magic users do their best to prevent the creation of …

  • JNEindag

    h3. Jongo's notes on Lord Eindag of House Krakan [[JongoNotes | Jongo's Notes]] Jongo has sketched a statue of Eindag standing in House Krakan's palace in the hinterland of [[SR2| Arakan]]. It shows a portly man with a lush full-facial beard clad in …

  • JNMatlot

    h3. Jongo's notes on Matlot the Dwarf [[JongoNotes| Jongo's Notes]] Jongo has copied a painting of Matlot and some of his companions that was made in [[SR5| New Darin]] as Xelem XV's army mustered. It shows a typical stout dwarf with full facial …

  • JNBorgir

    h3. Jongo's notes on Lord Borgir of House Revener [[JongoNotes| Jongo's Notes]] Jongo has copied a portrait of Borgir hanging in House Revener's old palace in [[SR2| Arakan]]. House Revener took over the Duchy of Arakan after House Flora was …

  • JNBour

    h3. Jongo's notes on Bour from Chorb [[JongoNotes| Jongo's Notes]] Jongo has copied a painting of Bour and some of his companions that was made in [[SR5| New Darin]] as Xelem XV's army mustered. It shows a lean man who seems older than he looks with …

  • JNAfer

    h3. Jongo's notes on Duke Afer of House Vernum [[JongoNotes| Jongo's Notes]] Jongo has copied a portrait of Afer hanging in House Vernum's palace in [[SR4| Marvar]]. It shows a young man with sharp, angular features clad in plate mail armor with a …

  • JNLaetho

    h3. Jongo's notes on Lord Laetho 'The Strong' of House Moige [[JongoNotes| Jongo's Notes]] Jongo has copied a portrait of Laetho hanging in House Moige's manor outside [[SR5| New Darin]]. It shows a slim figure with sparkling blue eyes clad in …

  • JNTukeh

    h3. Jongo's notes on Lord Tukeh of House Sarkymaton [[JongoNotes| Jongo's Notes]] Jongo has copied a portrait of Tukeh hanging in House Sarkymaton's palace in [[SR5| New Darin]]. It shows an older man with shocking white hair clad in plate mail …

  • JNRur

    h3. Jongo's notes on Duke of Meybod, Rur of House Kanska [[JongoNotes| Jongo's Notes]] Jongo has copied a portrait of Rur hanging in House Kanska's palace in [[SR3| New Meybod]]. It shows a grizzled, middle-aged man with dark brown hair starting to …

  • JNYander

    h3. Jongo's notes on Lord Yander of House Vuorollaan [[JongoNotes| Jongo's Notes]] House Vuorollaan is based in [[SR6 | Aqda]]. Jongo hasn't been to Aqda. He has no notes or sketches on Yander.

  • JNSorg

    h3. Jongo's notes on Lord Sorg of House Borst [[JongoNotes| Jongo's Notes]] House Borst is based in [[SR6 | Aqda]]. Jongo hasn't been to Aqda. He has no notes or sketches on Sorg, except for a note that Sorg was the 'Designate of Aqda' when Xelem …

  • Aval3lb

    h3. Local Businesses in Kahnul [[Main Page]] [[Aval3 | Kahnul]] *Grand Arms Inn* This is a reputable establishment with reasonable prices located near the eastern gate of Kahnul. Merchants arriving overland often stay here while they negotiate …

  • Sea Falcon

    !(media-item-align-right){width:400px}http://cdn.obsidianportal.com/assets/15431/SeaFalcon.jpg(Sea Falcon)![[Main Page]] [[Kingdom of Bandar | Kingdom of Bandar]] [[Military and Paramilitary Units | Military and Paramilitary Units]] The _Sea …

  • Apostles of Tadiq

    [[Main Page]] [[ROSS | Religions]] [[Priest Rules | Priest Rules]] !(media-item-align-left){height:100px}http://cdn.obsidianportal.com/assets/13651/claacos.jpg(Claacos Image)! Vague rumors have recently surfaced about a cult called the Apostles …

  • Clan Dire Wolf

    [[Main Page]] [[Kingdoms | Kingdoms of Jaraah]] [[Tribes of Daryaa | Tribes of Daryaa]] Clan Dire Wolf is the strongest clan in East Daryaa and possibly West Daryaa as well. It's elite warriors ride giant dire wolves into battle. Clan Dire Wolf …

  • Clan Bear

    [[Main Page]] [[Kingdoms | Kingdoms of Jaraah]] [[Tribes of Daryaa | Tribes of Daryaa]] Clan Bear is second only to [[Clan Dire Wolf]] in East Daryaa. It's elite warriors ride giant polar bears into battle. Individual polar bear riders are …

  • Clan Nistiqa

    [[Main Page]] [[Kingdoms | Kingdoms of Jaraah]] [[Tribes of Daryaa | Tribes of Daryaa]] Clan Nistiqa is known among the [[Tribes of Daryaa]] for its mystics, soothsayers, and diviners. It is a small clan that shies away from non-Daryaans …

  • Samurai

    [[Main Page]] [[Kingdom of Kavus | Shogunate of Kavus]] [[Military and Paramilitary Units | Military and Paramilitary Units]] Samurai follow the rules for the kit of the same name in the Fighter's Handbook. Samurai must have a lord. They …

  • Ninja

    [[Main Page | Main Page]] [[Kingdom of Kavus | Shogunate of Kavus]] [[Military and Paramilitary Units | Military and Paramilitary Units]] [[Rules | Rule Modifications and Other Mechanics]] The Ninja class is a custom class created for this …

  • Aval Carpenter Guild

    [[Main Page]] [[Organizations]] [[Aval Kingdom]] The Aval Carpenter Guild is a powerful association of tradesmen. The high demand for and scarcity of timber throughout the Shomaal has made the carpentry trade in timber-rich Aval Kingdom …

  • Bandar Civil Service

    [[Main Page]] [[Organizations]] [[Kingdom of Bandar]] The [[Kingdom of Bandar|Bandar]] crown selects civil servants and trains them to administer the kingdom as clerks, investigators, advisers, and magistrates. Mechanisms such as frequent job …

  • The Circle

    [[Main Page]] [[Elves]] [[Elven Diaspora]] [[Secret Societies]] Though the elves ultimately betrayed their human allies in the [[Great Alliance | Great Alliance]] leading up to the [[Elven Diaspora | Elven Diaspora]], they did fight bravely …

  • Languages

    [[Main Page]] [[Shomaal | Life in the Shomaal]] [[Kingdoms | Kingdoms of Jaraah]] [[Rules | Rule Modifications and Other Mechanics]]

    table{font-family:arial;font-size:12pt;line-height:normal; …

  • Travel

    [[Main Page]] [[Cities]] [[Shomaal | Life in the Shomaal]] This table lists the overland and oceangoing distances between the major cities of Jaraah. Direct airborne travel is approximately 80% of overland travel, unless serious mountains with …

  • Party Specific Pages

    [[Main Page]] * [[JongoNotes | Jongo's Notes]] * [[Player Notes | Player Notes]] !(media-item-align-center)http://cdn.obsidianportal.com/assets/13668/claacos_banner.jpg(Claacos Banner)!

  • Bushi

    [[Main Page | Main Page]] [[Kingdom of Kavus | Shogunate of Kavus]] [[Military and Paramilitary Units | Military and Paramilitary Units]] [[Rules | Rule Modifications and Other Mechanics]] This is a custom class built on the class of the same …

  • Izanagi

    [[Main Page | Main Page]] [[ROSS | Religions]] [[Priest Rules | Priest Rules]] Izanagi is the patron god of the [[Kingdom of Kavus | Shogunate of Kavus]]. He is L-N. Priests must be Lawful. His primary objective is the protection of the …

  • Ronin Clans

    [[Main Page]] [[Organizations]] [[Kingdom of Kavus | Shogunate of Kavus ]] Originally just wayward bands of ex-samurai bandits, the Ronin Clans are in the process of evolving into something more. The small nomadic groups have started to coalesce …

  • Clan Wasaka

    [[Main Page]] [[Kingdom of Kavus|Shogunate of Kavus]] Prior to the year 4504, Clan Takumi held the position of Shogun's Weaponsmith. All katana wielded by the Shogun's personal household were purchased from Clan Takumi for generations. This …

  • Rashka

    [[Main Page | Main Page]] [[ROSS | Religions]] [[Priest Rules | Priest Rules]] !(media-item-align-left){width:100px}http://cdn.obsidianportal.com/assets/234562/Rashka_Holy_Symbol.jpg(Rashka holy symbol)! Rashka is the goddess of fire. She is …

  • Priest Rules

    [[Main Page]] [[ROSS| Religions]] [[Rules| Rule Modifications and Other Mechanics]] In this campaign, all cure wounds spells (Cure Light Wounds, Cure Serious Wounds, and Cure Critical Wounds) require one dose of holy liquid. Generally, this will …

  • Sons of Ember

    [[Main Page]] [[Kingdoms | Kingdoms and Tribes of Jaraah]] [[Tribes of the Saahel | Tribes of the Saahel]] <"joettle":http://www.obsidianportal.com/profile/joettle/> The Sons of Ember is the name for the male members of the Northern Saahel [[ …

  • Gehn

    [[Main Page | Main Page]] [[Kingdoms | Kingdoms of Jaraah]] [[Tribes of the Saahel | Tribes of the Saahel]] <"joettle":http://www.obsidianportal.com/profile/joettle/> The Gehn are one of nomadic tribes who reside in the northern Saahel Desert. …

  • Conflagration of Delight

    [[Main Page]] [[Kingdoms | Kingdoms and Tribes of Jaraah]] [[Tribes of the Saahel | Tribes of the Saahel]] [[Sons of Ember | Sons of Ember]] <"joettle":http://www.obsidianportal.com/profile/joettle/> A festival held in on the first day of …

  • Order of Hehping

    [[Main Page]] [[ROSS | Religions]] [[Military and Paramilitary Units]] [[Izanagi]] [[Kingdom of Kavus| Shogunate of Kavus]] The Order of Hehping was formed in 4236 during the time of [[EmperorsSR | Xelem VIII]] when [[Kingdom of Kavus | …

  • Kavus1

    h3. New Qehi [[Main Page]] [[Kingdom of Kavus|Shogunate of Kavus]] [[Cities]] New Qehi was founded by Shogun Aelo III. It straddles the isthmus/strait connecting the East and West [[Twilight Lakes]]. The Kavusians have sculpted the swampy …

  • Fire of New Life

    [[Main Page | Main Page]] [[ROSS | Religions, Organizations, and Secret Societies]] [[Rashka]] <"joettle":http://www.obsidianportal.com/profile/joettle/>The Fire of New Life is a rite of passage to enter the priesthood of the goddess, [[Rashka …

  • Clan Tomoko

    [[Main Page]] [[Kingdom of Kavus|Shogunate of Kavus]] Clan Tomoko is renowned for its porcelain. Though the clay from the [[Twilight Lakes]] is excellent, it is not of the same quality as the clay from the riverbeds in Clan Tomoko's ancestral lands …

  • Spell Ignite

    h3. Ignite [[Main Page]] [[Spells|Spells and Prayers]] [[Canon of Rashka]] <"joettle":http://www.obsidianportal.com/profile/joettle/> * Sphere: Elemental (Fire) * Range: Touch * Component: M * Duration: Special * Casting Time: …

  • Canon of Rashka

    [[Main Page]] [[Rashka | Rashka, Goddess of Fire]] [[Spells|Spells and Prayers]] [[Priest Rules]] *1st Level* * [[Spell Create Oil | Create Oil]] * [[Spell Ignite|Ignite]] *2nd Level* * [[Spell Control Fire |Control Fire]]

  • Spell Create Oil

    h3. Create Oil [[Main Page]] [[Spells| Spells and Prayers]] [[Priest Rules | Priest Rules]] [[Canon of Rashka | Canon of Rashka]] * Sphere: Elemental (Fire) * Range: 15 yds. * Component: V,S,M * Duration: Permanent * Casting Time: 1 rd. …

  • Spell Control Fire

    h3. Control Fire [[Main Page]] [[Spells| Spells and Prayers]] [[Priest Rules | Priest Rules]] [[Canon of Rashka | Canon of Rashka]] <"joettle":http://www.obsidianportal.com/profile/joettle/> * Sphere: Elemental(Fire) * Range: 30 yards …

  • Trade Goods

    [[Main Page]] [[Shomaal| Life in the Shomaal]] |*Trade Good* | *Origin* | | Iron and steel products | [[SR1 | New Sob-Rooz]] | | Slag-bricks | [[SR1 | New Sob-Rooz]] | | Fine pottery | [[SR2 | Arakan ]] | | Char and oysters | [[SR2 | Arakan ]] …

  • Dwarfs of the Vale

    [[Main Page]] [[Kingdoms | Kingdoms of Jaraah]] Dwarven society has atomized since the arrival of the Claacos. No longer able to link their subterranean mountain communities to form larger, cohesive political units, the dwarfs who used to populate …

  • Oetheni

    [[Main Page | Main Page]] [[ROSS | Religions]] [[Priest Rules | Priest Rules]] Oetheni is the God of Wisdom. Supplicants come to his temples seeking advice on how to execute their affairs. Priests dispense recommendations. Oetheni does not …

  • Flock

    h3. Rules for Priests Attempting to Recruit Followers [[Main Page]] [[Rules]] [[ROSS| Religions]] The strength of any religion is of course highly correlated with its number of followers. Jaraah is a polytheistic world, so unless the faith …

  • Character Creation

    [[Main Page]] [[Rules]] Each non-human character gets 95 points to distribute among the 7 attributes. Human characters get an extra 3 points to distribute to balance out the many racial bonuses received by the other races. For purposes of this rule …

  • Magic Rules

    [[Main Page]] [[Rules]] This campaign will use a magic point system. Spellcasters get a pool of magic points that is depleted whenever a spell is cast according to the level of the spell (3rd level spell costs 3 points). Bonuses for mage …

  • Encumbrance

    [[Main Page]] [[Rules]] 50 coins of any type weigh 1 pound. Dry rations weigh 1 lb/day. A full waterskin holds 1 gallon of water and weighs 9 lbs. Empty, it weighs 1 lb. That’s about enough water for 2 days of walking in comfortable – cold …

  • Proficiencies

    [[Main Page]] [[Rules]] Besides the proficiency slots characters have from intelligence, class, and level, characters can take time off from adventuring to learn additional non-weapon proficiencies. For each slot required for basic proficiency, the …

  • Character Death

    [[Main Page]] [[Rules]] Players invest a lot of time into developing their characters. Character death is unpleasant. However, risk of death needs to be non-zero in order to give meaning to achievements. As DM, I will not design encounters …

  • Spyglass

    [[Main Page]] [[Shomaal|Life in the Shomaal]] The Player's Handbook says a spyglass has only 2-3x magnification. Such a scope would be extremely rudimentary. Galileo, one of the pioneers in the design and construction of telescopes, achieved as …

  • Divine Alignment

    [[Main Page]] [[ROSS | Religions]] See the table below for deity and priest alignments. Light grey boxes are priest alignments. Dark grey boxes show the deity's alignment (priests can of course be that alignment as well).

    Death's Door

    [[Main Page]] [[Rules]] * Characters brought to 0 HP are stable and will recover just fine. * Characters brought below 0 HP lose 1 HP per round until their wounds are bound by a comrade (Healing proficiency check required to stop bleeding within …

  • Spell Continual Freeze

    [[Main Page]] [[Spells]] * School: Alteration * Range: 10 yds. * Duration: Permanent * Area of Effect: 1 cubic foot/level of caster * Components: V,S,M * Casting Time: 6 * Saving Throw: Special When cast on an object that is already frozen, …

  • Seft1

    h3. Seft City, City of Ice and Light [[Main Page]] [[Kingdom of Seft]] [[Cities]] Seft City, a.k.a. City of Ice and Light, sits on the southeastern shore of the Daryaan Sea. Home to the [[Academy of Seft | Academy of Seft]], this metropolis …

  • Seft2

    [[Main Page]] [[Kingdom of Seft]] [[Cities]] !http://cdn.obsidianportal.com/assets/97773/Rasht.JPG(Rasht)! h3. Rasht Rasht lies due north of [[Seft1 | Seft City]]. During the summer months, it is a sleepy trading town that facilitates …

  • Ice Elves

    [[Main Page]] [[Kingdoms]] [[Tribes of Daryaa]] The Ice Elves have adapted to the frigid north by living on giant floating icebergs enchanted with repeated applications of the spell [[Spell Continual Freeze | Continual Freeze]]. This gives them …

  • Ice Hounds

    [[Main Page]] [[Ice Elves]] [[Creatures of Jaraah | Creatures of Jaraah]] Ice hounds are special breed of dog raised by the [[Ice Elves]] to pull sleds over great distances. Mechanically, they are the same as war dogs as described in the …

  • Nistiqa

    [[Main Page]] [[ROSS|Religions]] [[Priest Rules]] Nistiqa is the goddess of prophecy. She is primarily worshiped by [[Clan Nistiqa]] which is one of the [[Tribes of Daryaa]]. Priests of Nistiqa follow the "Oracle/Prophecy" rules in the Priest's …

  • Zemestan

    [[Main Page]] [[ROSS|Religions]] [[Priest Rules]] Zemestan is the god of frigid, harsh winter. Winter is a test designed to weed out the weak. The strong survive by taking what they need. Zemestan is L-E. Priests must be L-E. Zemestan was …

  • Jindao

    h3. Jindao (Golden Path) [[Main Page]] [[ROSS|Religions]] [[Military and Paramilitary Units]] [[Izanagi]] [[Kingdom of Kavus | Shogunate of Kavus]] The Jindao or Golden Path is a sect of [[Izanagi]]. It's practitioners are usually …

  • Rangers of Daryaachey

    [[Main Page]] [[Military and Paramilitary Units | Military and Paramilitary Units]] [[Republic of Daryaachey | Republic of Daryaachey]] The Rangers of Daryaachey are an affiliation of citizens of the {{Republic of Daryaachey]] who patrol the …

  • House Ukulus

    [[Main Page]] [[Kingdom of Bandar]] Arguably second only to the [[House Thorimin | Royal House of Bandar,]] House Ukulus has built its reputation around both commercial and military prowess. The current patriarch of House Ukulus is Duke Dragmar. …

  • House Thorimin

    [[Main Page]] [[Kingdom of Bandar]] House Thorimin is the ruling house of the [[Kingdom of Bandar]]. Naturally, it's seat of power lies in the north in the capital [[bandar1 | Lazem ]]. This location is somewhat disadvantageous to Thorimin's rule …

  • House Rogus

    [[Main Page]] [[Kingdom of Bandar]] Unlike [[bandar2 | New Mazra]] which is dominated by [[House Ukulus]], [[bandar3 | Karkeh]] is ruled by the triumvirate of House Rogus, [[House Devar]], and [[House Elith]]. This split power arrangement means …

  • House Devar

    [[Main Page]] [[Kingdom of Bandar]] Unlike [[bandar2 | New Mazra]] which is dominated by [[House Ukulus]], [[bandar3 | Karkeh]] is ruled by the triumvirate of [[House Rogus]], House Devar, and [[House Elith]]. This split power arrangement means …

  • House Elith

    [[Main Page]] [[Kingdom of Bandar]] Unlike [[Bandar2 | New Mazra]] which is dominated by [[House Ukulus]], [[Bandar3 | Karkeh]] is ruled by the triumvirate of [[House Rogus]], [[House Devar]], and House Elith. This split power arrangement means …

  • Elves

    [[Main Page]] [[Kingdoms| Kingdoms and Tribes of Jaraah]] Elven society has fractured since the [[Elven Diaspora | Elven Diaspora]]. They appear throughout the Shomaal as well as the Tapey Mountain Range, the Saahel Desert, and the east and west …

  • Wood Elves

    [[Main Page]] [[Kingdoms | Kingdoms and Tribes of Jaraah]] [[Elves]] Wood elves are descended from the main tribes of the old Elven Wood. They are loosely affiliated tribes that wander the kingdoms of the Shomaal where they are still tolerated. …

  • Deep Elves

    [[Main Page]] [[Kingdoms | Kingdoms and Tribes of Jaraah]] [[Elves]] Deep elves are taller than other elves with closer set eyes and long slender noses. They tend to be more slender as well. Physical variations are less prevalent, and most have …

  • Mountain Elves

    [[Main Page]] [[Kingdoms | Kingdoms and Tribes of Jaraah]] [[Elves]] These are [[Wood Elves]] who fled into the [[Tapey Mountain Range | Tapey Mountain Range]] instead of north into the Shomaal. They are organized similarly.

  • Gombadde

    [[Main Page]] [[ROSS | Religions]] Gombadde is a lesser god of Jaraah. His domain is the volcano at Mt. Gombadde. A small kingdom existed there to pay homage to Gombadde, but nothing has been heard from them since the Claacos overran the …

  • Besool

    [[Main Page | Main Page]] [[ROSS | Religions, Organizations, and Secret Societies]] [[Rashka]] <"joettle":http://www.obsidianportal.com/profile/joettle/>Besool is the messenger of Rashka. It is believed Besool and Rashka were once lovers, but …

  • Free Swords

    [[Main Page]] [[Organizations]] The Free Swords are a loose association of mercenary troops based in eastern [[Kingdom of Masulee | Masulee]]. The association is styled as a guild, but focuses on only a few services for its members, the most …

  • Elder Regiment

    h3. Elder Regiment [[Main Page]] [[Military and Paramilitary Units | Military and Paramilitary Units]] [[Kingdom of Masulee | Kingdom of Masulee]] [[ROSS | Religions, Organizations, and Secret Societies]] [[Free Swords]] The Elder …

  • Ardan-Kryll

    h3. Sob-Rooz Ardan-Kryll [[Main Page]] [[SobRooz | Empire of Sob-Rooz]] [[Military and Paramilitary Units | Military and Paramilitary Units]] The Ardan-Kryll are the elite shock troops of the Empire of Sob-Rooz. They were formed from the …

  • Calendar

    [[Main Page | Main Page]] [[Shomaal | Life in the Shomaal]] The main calendar in use in Jaraah is the Noruz reckoning. This is the official [[SobRooz | Imperial Sob-Rooz]] calendar. Other calendars exist, but all are familiar with the Noruz …

  • Bandar2a

    h3. Weston [[ Main Page ]] [[Kingdom of Bandar]] [[Bandar2 | New Mazra]] Weston is a small town just west of New Mazra on the main road to [[Bandar3 | Karkeh]]. Given the constant flow of trade between New Mazra and Karkeh, major services and …

  • Spell Snow Drift

    h3. Snow Drift [[Main Page]] [[Spells| Spells and Prayers]] [[Priest Rules | Priest Rules]] * Sphere: Weather, Elemental (Air) * Range: 80 yds. * Component: V,S,M * Duration: 1 turn * Casting Time: 4 * Area of Effect: 40-ft. cube * …

  • Clan Chatanei

    [[Main Page]] [[Kingdoms | Kingdoms of Jaraah]] [[Tribes of Daryaa | Tribes of Daryaa]] Clan Chatanei is a small, reclusive Daryaan tribe that has a special affinity for snow leopards. Other tribes rightly suspect them of harboring shapeshifters …

  • Guardians of Chatenei

    [[Main Page]] [[Clan Chatanei | Clan Chatanei]] [[Military and Paramilitary Units | Military and Paramilitary Units]] Guardians of Chatenei can change into snow leopard form (and back) once per month per level. There is an intermediate half-man/ …

  • Creatures of Jaraah

    [[Main Page | Main Page]] [[Shomaal | Life in the Shomaal]] [[Creatures of Jaraah | Creatures of Jaraah]] * [[Claacos | Claacos]] * [[Ice Gnolls | Ice Gnolls]] * [[Ice Hounds | Ice Hounds]] * [[Lava Snake | Lava Snake]] * [[Snow Zombie]] * …

  • Snow Zombie

    [[Main Page | Main Page]] [[Creatures of Jaraah | Creatures of Jaraah]] Snow zombies are mechanically identical to regular zombies with the following modifications: * Double damage from fire based attacks * No movement penalty in heavy snow or …

  • Spell Privacy

    H3. Privacy [[Main Page | Main Page]] [[Spells | Spells]] * School: Alteration * Range: Touch * Duration: 1 hour per level, max 9 hours * Area of Effect: 5 ft radius * Components: V,S,M * Casting Time: 6 * Saving Throw: Special When cast …

  • Spheres of Influence

    [[Main Page | Main Page]] [[ROSS | Religions]]

    table{font-family:arial;font-size:11pt;line-height:normal;border:1px solid black}. {background:#888;color:#fff}. |\3. *Religions* | {background:#888;color:#fff}. | …

  • Surah

    [[Main Page]] [[ROSS | Religions]] [[Spheres of Influence | Spheres of Influence]] Surah is the sun god. He is married to [[Ahrima]]. He was dominant [[Formation of Sob-Rooz | in the Sob part]] of the [[SobRooz | Sob-Rooz empire]] before the …

  • Luna

    [[Main Page]] [[ROSS | Religions]] Luna is the moon goddess. She is particularly popular with the elves of the Shomaal. Priests of Luna follow the "Moon" rules in the Priest's Manual and have major access to THOUGHT and NUMBERS from the Tome of …

  • Gohkul

    [[Main Page]] [[ROSS | Religions]] Gohkul is the god of mischief and trickery. He is popular among gnomes, halflings, and gypsies though others pay homage to him as well. Priests of Gohkul follow the "Mischief, Trickery" rules in the Priest's …

  • Ahrima

    [[Main Page]] [[ROSS | Religions]] [[Spheres of Influence | Spheres of Influence]] Ahrima is the war goddess. She is married to [[Surah]]. She was dominant [[Formation of Sob-Rooz | on the Rooz part]] of the [[SobRooz | Sob-Rooz]] empire before …

  • Seft2a

    h3. Ratol [[Main Page]] [[Kingdom of Seft]] [[Seft2 | Rasht]] Ratol lies a few hours march east of Rasht on the Daryaan road. It is the first village travelers will pass through on their way to the [[Thermal Caves]]. There are two dog …

  • Ice Gnolls

    [[Main Page]] [[Creatures | Creatures of Jaraah]] Ice gnolls are just like regular gnolls except they’ve adapted to life in the cold. They can move without penalty in high drifts of snow and without fear of slipping on ice. They are also able to …

  • Char'lisia

    [[Main Page]] [[Elves]] Char'lisia was the only known experiment of the elves to create a new permanent home after the Claacos overran the old elven wood. It lay on the western coast of continent, just south of the [[Zahedanian Protectorate | …

  • Illusion Rules

    [[Main Page]] [[Magic Rules | Magic Rules]] [[Spells]] Here's a list of guidelines for handling illusions: *From the Player's Handbook* * Intrinsically deadly illusions: "Instant kill" illusions that are automatically fatal regardless of …

  • Mal'akabosca

    [[Main Page]] [[Secret Societies | Secret Societies]] Of late, a new kind of elf has emerged in Jaraah. Not a new race of elves, rather elves with a new demeanor, a different sense of purpose. Most elves fall into a few basic types. There are the …

  • Lava Snake

    [[Main Page]] [[Creatures of Jaraah | Creatures of Jaraah]] Lava snakes are similar, but more powerful than fire snakes. They lurk in the uncivilized subterranean caverns beyond the [[Thermal Caves]]. They are encountered by miners, explorers, and …

  • Spell Metamorphose Liquids

    [[Main Page]] [[Spells]] This is a modified version of the spell as described in the Tome of Magic


    *Original Tome of Magic Spell* Metamorphose Liquids (Alteration) Range: Touch Components: V, S, M Duration: Permanent Casting Time: …

  • Beastmaster

    [[Main Page]] [[Rules | Rule Modifications and Other Mechanics]] The Beastmaster is as described in the Complete Ranger's Handbook with the following adjustment: Animal henchmen gain extra hit points and attack bonuses the longer they stay with …

  • Afflictions

    [[Main Page]] [[Shomaal | Life in the Shomaal]] *Red Scale* This is a rare disorder that strikes suddenly. It is not known to be contagious, but those afflicted with it are completely bedridden. The duration varies considerably, and the disease …

  • Players Past and Present

    [[Main Page]] {background:#bbb}. |*Player Name* | *Characters* | *Class: Level* | *Dates* | *Months* | |"joettle":http://www.obsidianportal.com/profile/joettle| [[:kalahn-al-fest]] (Retired)
    [[:fenn-ironblood | Fenn Ironblood]] (RIP)
    [[:e- …

  • Formation of Sob-Rooz

    [[Main Page]] [[EmperorsSR | Emperors of Sob-Rooz]] [[SobRooz | Empire of Sob-Rooz]]


    _*Evening of the 7th day of the 3rd moon of the 4513th year of the Noruz reckoning*_ _[[:zano]] priest of [[Surah]] explains to [[:themouse | Liberon …

  • Cursed Elves

    [[Main Page]] [[Elves | Elves]] What the human histories omit, is that many elves fought to the bitter end along with their human allies as part of the rear guard protecting the retreat of the elven young. The eldest elves stayed behind, along with …

  • Wheyfus

    [[Main Page | Main Page]] [[ROSS | Religions]] [[Priest Rules | Priest Rules]] [[Spheres of Influence | Spheres of Influence]] Wheyfus is the god of crafts, particularly popular with the dwarfs of the [[Thermal Caves]]. Priests devoted to …

  • Statue of Oldoran Damaneces

    [[Main Page]] [[Thermal Caves]] [[:zano | Zano]] explains, ‘That is a statue of the elf Oldoran Damaneces, he is long dead, but made his home here in the [[Thermal Caves]] with the gnomes. What you see here is the product of tireless toil fighting …

  • Graeson's Forge

    [[Main Page]] [[Thermal Caves]] [[:clive-battlegibber]] heads over to [[:graeson-clan-hormod | Graeson’s]] Forge. It is a busy place. Most of the dwarfs are at work on [[Weapons and Armor | heavier grades of chitin]]. Only a few dwarfs are working …

  • Uldon's Emporium

    [[Main Page]] [[Thermal Caves]] [[:lucan-silverkin ]] and [[:themouse ]] continue to wander the city, strolling residential and commercial districts alike. Besides shops full of gnomish and dwarven handiwork, they happen upon a vendor of curios, …

  • Thermal Caves Government

    [[Main Page]] [[Thermal Caves]] _[[:dovun-priest-of-wheyfus | Dovun, Priest of Wheyfus]] explains to [[:clive-battlegibber | Clive Battlegibber]] a little of the history of the [[Thermal Caves]] and relations between the dwarfs and gnomes:_ p …

  • Morduk's Spell Book

    [[Main Page]] [[LItems | Items]] Morduk was the mage accompanying the Choghan force attempting to ambush a gnomish caravan heading for the [[Thermal Caves]] in the spring of the year 4513 of the Noruz Reckoning. He was slain by hardy adventurers …

  • Alcon's Alchemy Agora

    [[Main Page]] [[Thermal Caves]] Lucan stops by Alcon’s Alchemy Agora. It is a small shop lined floor to ceiling with glass vials and flasks containing fluids of all manner of viscosities and colors. Lucan explains his needs to the proprietor, Alcon, …

  • Oeval's Forge

    [[Main Page]] [[Thermal Caves]] [[:baelon-clan-oeval | *Baelon's*]] face brightens at [[:clive-battlegibber | *Clive's*]] inquiry into a suit of plate mail, his unprovoked spiteful mood lifts, "You seek a suit of metal plate mail! Hah! Father was …

  • Hell's Gate

    [[Main Page]] [[Thermal Caves]] [[:fenn-ironblood | Fenn Ironblood]] inquires at the temple and hears more of Oldoran’s fondness for gnomes and his stewardship of their settlement in the Thermal Caves. Tales abound of bizarre creatures emerging from …

  • Dwarven Enclave

    [[Main Page]] [[Thermal Caves]] The Dwarven Enclave was created after a significant influx of dwarfs. Though the gnomes and dwarfs mix freely, the dwarfs sought a territory they could call their own. Thus, they explored and expanded the Caves …

  • New Proficiencies

    [[ Main Page]] [[Rules]] [[Proficiencies]] Here are some custom proficiencies: *Weapon Proficiencies* _*Formation Defense*_ This is a weapon proficiency available to fighters. When at least two fighters with this proficiency fight side-by- …

  • Starvation

    [[Main Page]] [[Rules]] For simplicity, there are only three cases when it comes to food. # Full Rations # Half Rations # No Rations *Full Rations* p(((. Obviously, there are no penalties for operating under full rations. *Half Rations* …

  • Sol's Correspondence

    *Correspondents of* [[:sol-ess-alean-raheal | *Sol-ess Alean-Raheal*]] |*Name of Correspondent* | *Primary Topic of Discourse* | *Correspondent's Position* | | [[:jongo | Jongo the Drummer]] | Nature of 1/2-elven culture | Jongo professes that 1/2 …

  • Nanoq-staa

    [[Main Page]] [[Clan Bear]] "*joettle*":http://www.obsidianportal.com/profile/joettle Clan Bear's Nanoq-staa, are the clan's elite warriors and beast-riders. They are highly respected among the tribe and will form their own groups within camps …

  • Sol's Collected Works

    [[:sol-ess-alean-raheal | Sol-ess Alean-Raheal]]


    _Submitted to the [[Thermal Caves Temple of Anahita | Thermal Caves Temple of Anahita]] sometime in the early spring of the year 4513 of the Noruz reckoning._ *The Princess And The Key* A …

  • Chogha1

    [[File:403985 | class=media-item-align-right | 400px | Chogha_City.jpg]] [[Main Page]] [[Kingdom of Chogha]] [[Cities]] Chogha City is the capital of Chogha. It was initially built with much care and logic, but has since fallen into …

  • Hammer of Wheyfus

    [[Main Page]] [[Military and Paramilitary Units | Military and Paramilitary Units]] [[Thermal Caves]] [[Wheyfus]] This unit was commissioned in response to an act of desecration at the [[Thermal Caves Temple of Wheyfus]] associated with the [[ …

  • Lava snake and ice lizard wrap

    [[Main Page]] [[Graeson's Forge | Graeson's Forge]] By wrapping the hilt of weapons with alternating layers of lava snake and ice lizard skin, the effects of the spell _Heat Metal_ are mitigated.

  • Bladack's Spell Book

    [[Main Page]] [[LItems | Items]] *Bladack* was the [[Zemestan | Zemestani ]] priest who infiltrated the crypt below the [[Thermal Caves Temple of Wheyfus]]. There, he raised an undead army intending to wreak havoc during the Choghan invasion. …

  • Azmuth's Spell Book

    [[Main Page]] [[LItems]] [[:azmuth-priest-of-sacred-aval | Azmuth, Priest of Sacred Aval]] |Prayer | Prayer Level | Pages | | Bless | 1 | 1-4 | | Purify Food and Drink | 1 | 5 | | Create Water | 1 | 6-9 | | Protection from Evil |1 | 10 | …

  • Spell First Strike

    h3. First Strike [[Main Page]] [[Spells| Spells and Prayers]] [[Priest Rules | Priest Rules]] * Sphere: Time * Range: 30 yards * Components: V,S,M * Duration: 6 rds. * Casting time: 1 rd. * Area of Effect: 50-ft. cube * Saving Throw: …

  • Spell Permanent Invisibility

    [[Main Page]] [[Spells]] * School: Illusion * Range: Touch * Duration: Special * Area of Effect: Creature or object touched * Components: V,S * Casting Time: 4 * Saving Throw: None When cast on a living creature, this spell is similar to …

  • Quat

    [[Main Page ]] [[Trade Goods ]] Quat is a mild drug made of mushrooms. It makes the users blissfully lethargic and carefree. It is addictive, and users will resort to criminal activity to acquire the funds to purchase it. It is aggressively …

  • The Willing

    !(media-item-align-right){height:500px}http://cdn.obsidianportal.com/assets/223463/The_Willing.JPG(The willing)! [[Main Page]] [[Creatures of Jaraah | Creatures of Jaraah]] [[Prophets of Talkh | Prophets of Talkh]] [[:captain-togoshi | * …

  • Clan Shahnameh

    [[Main Page]] [[Kingdoms | Kingdoms of Jaraah]] [[Tribes of Daryaa | Tribes of Daryaa]] This clan raises its girls as warriors. It's the closest thing to Amazons in Jaraah. Characters do not have to take the Amazon kit from the Fighter's Manual …

  • Air Shaft Citadel

    !(media-item-align-right){width:500px}http://cdn.obsidianportal.com/assets/233250/Air_Shaft_Citadel.JPG(Air shaft citadel)! [[Main Page | Main Page]] [[Kingdoms | Kingdoms of Jaraah]] [[Thermal Caves]] During what became known as the Choghan …

  • Daryaan Glossary

    [[Main Page]] [[Tribes of Daryaa]] [[Nanoq-staa | Nanoq-staa]] Kentu = Captain Bo’kun = Leader/Master Var'tol = Champion's Challenge (to the death)

  • Ice Forest

    [[Main Page]] [[Kingdom of Kermaan]] [[Fellowship of Jangal]] In the center of the [[Kingdom of Kermaan]] is a large forest of Ice Trees. These extremely slow growing plants are entirely black (wood, bark, and foliage). The forest has avoided …

  • Spell Hold Elf

    h3. Hold Elf [[Main Page]] [[Spells| Spells and Prayers]] [[Priest Rules | Priest Rules]] [[Revelations of the Vessel | Revelations of the Vessel]] * Sphere: Charm * Range: 120 yds. * Components: V,S,M * Duration: 2 rds/level * Casting …

  • Revelations of the Vessel

    h3. Revelations of the Vessel [[Main Page]] [[Prophets of Talkh | Prophets of Talkh]] [[Spells|Spells and Prayers]] [[Priest Rules]] _Sometime during the 7th moon of the 4513th year of the Noruz Reckoning, the [[Ninja]] [[:yosai-chiba | …

  • Spell Charm Elf

    h3. Charm Elf [[Main Page]] [[Spells| Spells and Prayers]] [[Priest Rules | Priest Rules]] [[Revelations of the Vessel | Revelations of the Vessel]] * Sphere: Charm * Range: 80 yds. * Components: V,S,M * Duration: Special * Casting time …

  • Spell Talkh's Dominion

    h3. Talkh's Dominion [[Main Page]] [[Spells| Spells and Prayers]] [[Priest Rules | Priest Rules]] [[Revelations of the Vessel | Revelations of the Vessel]] This spell is a renamed version of the _Plane Shift_ spell. If the caster uses a …

  • Spell Mark of the Prophet

    h3. Mark of the Prophet [[Main Page]] [[Spells| Spells and Prayers]] [[Priest Rules | Priest Rules]] [[Revelations of the Vessel | Revelations of the Vessel]] * Sphere: Necromantic * Range: Self * Components: V,S,M * Duration: Permanent …

  • Spell Death Tree

    h3. Death Tree [[Main Page]] [[Spells| Spells and Prayers]] [[Priest Rules | Priest Rules]] [[Revelations of the Vessel | Revelations of the Vessel]] * Sphere: Necromantic * Range: Special * Components: V,S,M * Duration: Special * …

  • Spell Path of the Willing

    h3. Path of the Willing [[Main Page]] [[Spells| Spells and Prayers]] [[Priest Rules | Priest Rules]] [[Revelations of the Vessel | Revelations of the Vessel]] * Sphere: Necromantic * Range: Touch * Components: V,S,M * Duration: Permanent …

  • Black and Red

    h3. Black and Red [[Main Page]] [[Military and Paramilitary Units | Military and Paramilitary Units]] [[SobRooz | Empire of Sob-Rooz]] [[ROSS | Religions, Organizations, and Secret Societies]] [[Free Swords]] [[:pelanquin]] explains to …

  • Change of Heart

    h1. Change of Heart [[:pc-kazmi-blackfeather | Kazmi Blackfeather]] once had a different life. Different, but also satisfying, because ignorance, as they say, is bliss. She was a pick-pocket in [[Aval2 | Zabol]]. She made a decent living, nothing too …

  • Dremlaw's Riders

    h3. Dremlaw's Riders [[Main Page]] [[Military and Paramilitary Units | Military and Paramilitary Units]] [[SobRooz | Empire of Sob-Rooz]] [[ROSS | Religions, Organizations, and Secret Societies]] [[Free Swords]] [[:pelanquin]] explains …

  • Urban Ranger

    [[Main Page | Main Page]] [[Rules | Rule Modifications and Other Mechanics]] The Urban Ranger is a ranger kit that adapts the class to the urban environment. * Hide in Shadows and Move Silently per normal ranger rules * Two-weapon fighting per …

  • Spell Cold Flesh

    [[Main Page]] [[Spells]] * School: Alteration * Range: 0 * Duration: 3d4 + 2 rounds/level * Area of Effect: 1 creature * Components: V,S * Casting Time: 2 * Saving Throw: Neg. This spell causes the caster's body temperature to match …

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