Saga of Jaraah
Rule Modifications and Other Mechanics
- Character Creation and Comeliness Score
- Character Death
- Death’s Door
- Spell Points, Memorization, Components, and Spellbooks
- Homebrew Spells
- Special Rules for Priests Regarding Cure Spells and Holy Liquid
- Illusion Rules
- Recruiting Religious Followers
- New Proficiencies
Psionics: This campaign has no psionics.
Pace of Play: There will definitely be times when some of us just get too busy to post anything. For the time being, the DM will move things along after 2-3 days of silence for minor interactions, and after 4-6 days for major interactions.
Equipment: See Life in the Shomaal for more information on weapons, armor, beasts of burden and other equipment.
Custom Classes / Races