Saga of Jaraah
Spell Hold Elf
- Sphere: Charm
- Range: 120 yds.
- Components: V,S,M
- Duration: 2 rds/level
- Casting time: 5
- Area of Effect: 1d4 elves or half-elves in 20-ft cube
- Saving Throw: Neg.
This spell holds 1d4 elves or half-elves rigidly immobile and in place for a minimum of fourteen rounds (the spell lasts 2 rounds per caster level, and the priest must be of at least 7th level to cast the spell).
The hold elf spell affects only elves or half-elves and overcomes much of their innate magic resistance to charm spells. Elves have 45% magic resistance instead of the normal 90% while the resistance of half-elves is reduced from 30% to 15%. This spell has no effect on non-elves. While this spell will work on drow, it provides no mitigation against drow magic resistance as that is a general resistance and not the charm resistance specifically targeted by the creator of this spell.
The effect is centered on a point selected by the caster, and it affects persons selected by the caster within the area of effect. If the spell is cast at three persons, each gets a normal saving throw; if only two persons are being enspelled, each rolls his saving throw with a -1 penalty; if the spell is cast at only one person, the saving throw die roll suffers a -2 penalty. Saving throws are adjusted for Wisdom. Those who succeed on their saving throws are totally unaffected by the spell.
Held creatures cannot move or speak, but they remain aware of events around them and can use abilities not requiring motion or speech. Being held does not prevent the worsening of the subjects’ condition due to wounds, disease, or poison. The priest casting the hold person spell can end the spell with a single utterance at any time.
The spellcaster needs a twig from an Ice Tree coated in silver as the material component of this spell.