Tag: Rules

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  • Beasts of Burden

    [[Main Page]] [[Shomaal | Life in the Shomaal]] Since the Claacos have consumed all the large fauna on most of DaRey, only reindeer are widely available as beasts of burden in the Shomaal. They have movement 18 and can haul 180 lbs unencumbered. …

  • Weapons and Armor

    [[Main Page]] [[Shomaal | Life in the Shomaal]] Iron is scarce in the Shomaal and the charcoal required to refine and forge it is understood to put too large a burden on forest stocks. Therefore, iron working is heavily restricted by all kingdoms …

  • Samurai

    [[Main Page]] [[Kingdom of Kavus | Shogunate of Kavus]] [[Military and Paramilitary Units | Military and Paramilitary Units]] Samurai follow the rules for the kit of the same name in the Fighter's Handbook. Samurai must have a lord. They …

  • Ninja

    [[Main Page | Main Page]] [[Kingdom of Kavus | Shogunate of Kavus]] [[Military and Paramilitary Units | Military and Paramilitary Units]] [[Rules | Rule Modifications and Other Mechanics]] The Ninja class is a custom class created for this …

  • Languages

    [[Main Page]] [[Shomaal | Life in the Shomaal]] [[Kingdoms | Kingdoms of Jaraah]] [[Rules | Rule Modifications and Other Mechanics]]

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  • Bushi

    [[Main Page | Main Page]] [[Kingdom of Kavus | Shogunate of Kavus]] [[Military and Paramilitary Units | Military and Paramilitary Units]] [[Rules | Rule Modifications and Other Mechanics]] This is a custom class built on the class of the same …

  • Priest Rules

    [[Main Page]] [[ROSS| Religions]] [[Rules| Rule Modifications and Other Mechanics]] In this campaign, all cure wounds spells (Cure Light Wounds, Cure Serious Wounds, and Cure Critical Wounds) require one dose of holy liquid. Generally, this will …

  • Flock

    h3. Rules for Priests Attempting to Recruit Followers [[Main Page]] [[Rules]] [[ROSS| Religions]] The strength of any religion is of course highly correlated with its number of followers. Jaraah is a polytheistic world, so unless the faith …

  • Character Creation

    [[Main Page]] [[Rules]] Each non-human character gets 95 points to distribute among the 7 attributes. Human characters get an extra 3 points to distribute to balance out the many racial bonuses received by the other races. For purposes of this rule …

  • Magic Rules

    [[Main Page]] [[Rules]] This campaign will use a magic point system. Spellcasters get a pool of magic points that is depleted whenever a spell is cast according to the level of the spell (3rd level spell costs 3 points). Bonuses for mage …

  • Encumbrance

    [[Main Page]] [[Rules]] 50 coins of any type weigh 1 pound. Dry rations weigh 1 lb/day. A full waterskin holds 1 gallon of water and weighs 9 lbs. Empty, it weighs 1 lb. That’s about enough water for 2 days of walking in comfortable – cold …

  • Proficiencies

    [[Main Page]] [[Rules]] Besides the proficiency slots characters have from intelligence, class, and level, characters can take time off from adventuring to learn additional non-weapon proficiencies. For each slot required for basic proficiency, the …

  • Character Death

    [[Main Page]] [[Rules]] Players invest a lot of time into developing their characters. Character death is unpleasant. However, risk of death needs to be non-zero in order to give meaning to achievements. As DM, I will not design encounters …

  • Spyglass

    [[Main Page]] [[Shomaal|Life in the Shomaal]] The Player's Handbook says a spyglass has only 2-3x magnification. Such a scope would be extremely rudimentary. Galileo, one of the pioneers in the design and construction of telescopes, achieved as …

  • Death's Door

    [[Main Page]] [[Rules]] * Characters brought to 0 HP are stable and will recover just fine. * Characters brought below 0 HP lose 1 HP per round until their wounds are bound by a comrade (Healing proficiency check required to stop bleeding within …

  • Spheres of Influence

    [[Main Page | Main Page]] [[ROSS | Religions]]

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  • Illusion Rules

    [[Main Page]] [[Magic Rules | Magic Rules]] [[Spells]] Here's a list of guidelines for handling illusions: *From the Player's Handbook* * Intrinsically deadly illusions: "Instant kill" illusions that are automatically fatal regardless of …

  • Beastmaster

    [[Main Page]] [[Rules | Rule Modifications and Other Mechanics]] The Beastmaster is as described in the Complete Ranger's Handbook with the following adjustment: Animal henchmen gain extra hit points and attack bonuses the longer they stay with …

  • New Proficiencies

    [[ Main Page]] [[Rules]] [[Proficiencies]] Here are some custom proficiencies: *Weapon Proficiencies* _*Formation Defense*_ This is a weapon proficiency available to fighters. When at least two fighters with this proficiency fight side-by- …

  • Starvation

    [[Main Page]] [[Rules]] For simplicity, there are only three cases when it comes to food. # Full Rations # Half Rations # No Rations *Full Rations* p(((. Obviously, there are no penalties for operating under full rations. *Half Rations* …

  • Urban Ranger

    [[Main Page | Main Page]] [[Rules | Rule Modifications and Other Mechanics]] The Urban Ranger is a ranger kit that adapts the class to the urban environment. * Hide in Shadows and Move Silently per normal ranger rules * Two-weapon fighting per …

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