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Shogunate of Kavus

Military and Paramilitary Units

Rule Modifications and Other Mechanics

The Ninja class is a custom class created for this campaign. Ninja are built around the Bard class. They are mechanically the same as Bards with the following differences:

  • DEX 15 and INT 14 ability requirements
  • Move Silently/Hide in Shadows/Climb Walls/Detect Noise (starting values same as thief)
  • Illusion spells are unrestricted for the most part. Otherwise, the ninja can only learn “ninja-like” spells that act on the ninja (e.g. Invisibility on the ninja ok, Invisibility on other characters not ok, Spider Climb on the ninja ok, Fireball not ok)
  • Backstab multiplier as a thief of the same level
  • No other bard abilities (influence reactions, inspire crowds, counter certain magical attacks, and learn a little bit of everything)
  • Free specialization in Martial Arts
  • Free Acrobatics, Running, and Endurance
  • 5th level walk on water (see complete ninja handbook)
  • 13th level pass through walls (see complete ninja handbook)

Ninja have a restrictive code of behavior. Though they are freelance and can use whatever methods they wish, they must observe a few rules. Ninja must act to advance the culture and dominance of Kavus society (this requirement is highly subjective and vulnerable to aggressive interpretation). They must warn their principal enemies if they intend to attack. This courtesy does not extend to lieutenants or lackeys. The ninja does not have to disclose his identity, just that he is in fact a ninja. The ninja does not have to give any information about the time, place, or intended method of attack, nor does the ninja have to provide any time for preparation. If a ninja fails to observe these rules, other ninja will hunt him down.

Ninja arts do not come naturally. They are acquired through intense study. Characters cannot dual-class into ninja, nor can they multi-class ninja. Ninja characters can dual-class out of ninja. All ninja initially study under a jonin. Ninja must obey their jonin or else other ninja (and especially their jonin) will hunt them down. If they fail their jonin, they become disgraced and earn only 1/2 xp until they redeem their honor. If/when a ninja’s jonin dies, or if a ninja becomes higher level than his jonin, then he is freed from this restriction. Though ninja are typically subjects of the Shogun, they are not generally known to be ninja by the Shogun. They may choose to reveal themselves as ninja to the Shogun and execute missions, but there is no formal chain of command since it is up to the ninja to offer to serve as a ninja.

Although nothing inherently prevents other races from studying to become ninja, the training of ninja is a closely guarded secret among certain Kavusian clans. Therefore, for all practical purposes, all ninja are human (and Kavusian).

Typical Ninja Spells, not exclusive, non-illusion spells only work on the ninja (can’t be cast onto others):

  • 1st Level
    • Audible Glamer
    • Change Self
    • Enlarge)
    • Feather Fall
    • Jump
    • Phantasmal Force
    • Shocking Grasp
    • Spider Climb
  • 2nd Level
    • Alter Self
    • Detect invisibility
    • Improved Phantasmal Force
    • Invisibility
    • Knock
    • Levitate
    • Mirror Image
    • Spectral Hand
    • Strength
  • Third Level
    • Blink
    • Clairaudience
    • Clairvoyance
    • Feign Death
    • Nondetection
    • Vampiric Touch
    • Water Breathing
    • Wraithform
  • Fourth Level
    • Dimension Door
    • Enchanted Weapon (applies only to a weapon wielded by the ninja)
    • Fear
    • Improved Invisibility
    • Minor Globe of Invulnerability
    • Polymorph Self
    • Shout
    • Stoneskin
    • Wizard Eye
  • 5th Level
    • Magic Jar
    • Sending
    • Passwall
    • Teleport
  • 6th Level
    • Antimagic Shell
    • Globe of Invulnerability
    • Project Image
    • True Seeing


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