Saga of Jaraah
Spell Metamorphose Liquids
This is a modified version of the spell as described in the Tome of Magic
Original Tome of Magic Spell
Metamorphose Liquids (Alteration)
Components: V, S, M
Casting Time: 1 round
Area of Effect: 1’-cube/level
Saving Throw: Special
This spell transmutes one type of liquid into an equal amount of a different, nonmagical fluid (water, wine, blood, oil, apple cider, etc.). The caster must touch the fluid itself (not simply its container) for the spell to take effect.
Magical liquids (such as potions) receive a saving throw vs. disintegration with a +3 bonus to avoid the spell’s effect. Fluids can be transmuted only into nonmagical liquids; it is not possible to change a magical liquid into another type of magical liquid. Poisons may be rendered harmless through use of this spell, but the spell has no effect on poisons already consumed.
Living creatures are unaffected by the spell, excluding those from the elemental plane of water. Such creatures are allowed a saving throw vs. spell. Failure results in 1d4 points of damage per level of the caster, while success indicates half damage. Only one creature can be affected by a single casting of this spell, regardless of the creature’s size.
The material component is a drop of the liquid that the caster intends to create, which must be placed on the wizard’s tongue and consumed. Creating poisons through use of this spell is especially dangerous.
In the case of highly specialized and complex fluids (such as fine wines and spirits, potent non-magical herbal concoctions, and poisons), the efficacy of the replicated product is diluted. Thus, applying the spell to an exceptional wine will produce a merely excellent wine; applying the spell to an herbal healing elixir will produce one that heals less; applying the spell to a class D poison will produce a class C poison.