Spheres of Influence

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Religions

Religions
Spheres of Influence Powers Combat
Temple of Khoob (Dawn)
ALL, CHARM, DIVINATION, ELEMENTAL (HEAT/FIRE/AIR), HEALING, LAW, SUMMONING, SUN, WARDS, animal, creation, necromantic, plant, protection, thought, time, weather Charm/Fascination, Immunity to Energy Drain, Turn Undead, Chariot of Sustarre 1/day at 10th level Bows (all), No armor, No shields, 6-sided HD
Fellowship of Jangal (Druid)
ALL, ANIMAL, ELEMENTAL, HEALING, PLANT, THOUGHT, TIME, WARDS, WEATHER, divination +2 save vs. fire/electrical, Secret druid language, ID plants/animals/pure water 3rd level, Pass through overgrown areas 3rd level, Languages of woodland creatures, Immune to charm cast by woodland creatures 7th level Club, sickle, dart, spear, dagger, scimitar, sling, staff, natural armor and shields
Prophets of Talkh (Death)
ALL, ASTRAL, CHARM, DIVINATION, NECROMANTIC, PROTECTION, TIME, guardian, numbers, sun, weather Inspire fear, Command undead Battle axe, dagger, knife, lasso, sythe, sickle, stiletto, khopesh, short sword, no armor, no shields
Sacred Aval (Rulership/Kingship)
ALL, CHARM, ELEMENTAL, healing, law, protection, war Soothing word, Incite berserker rage, Inspire fear 8th level Morning star, short sword, all metal armor, all shields
Nentu (Oceans)
ALL, ANIMAL (SEA), DIVINATION ELEMENTAL (WATER), TRAVELERS, WEATHER, charm, combat, plant, protection, time, wards Water breathing 1/day on self (improved at 8th level), Determine approximate depth underwater, Infravision underwater, Underwater languages, Shapechanging Belaying pin, bill, harpoon, javelin, net, scourge, spear, cutlass, trident, no armor, all shields
Kaikias (Wind)
ALL, ELEMENTAL (WIND), PROTECTION, TIME, TRAVELERS, WEATHER, divination, guardian Shapechanging 3rd level, Aerial servant 1/day 8th level Blowgun, bows (all), crossbow, dagger, dart, hand axe, javelin, knife, lasso, mace, net, scourge, sling, spear, staff sling, whip, chain, shuriken, all armor, no shields
Apostles of Tadiq (Animals)
ALL, ANIMAL (INSECTS), CHARM, DIVINATION, PROTECTION, combat, creation, healing, plant Identification (natural monster/animal), Communicate (insects), Soothing word (insects), Shapechanging (Claacos) 5th level, Control Claacos Bill, cestus, club, dagger, knife, mace, main-gauche, stiletto, swords (all), warhammer, all non-metal armor, no shields
Izanagi (Community)
ALL, CREATION, HEALING, combat, law, protection, time Incite berserker rage, Soothing word, Turn undead Dagger, knife, katana, daikyu, all armor, all shields
Rashka (Fire)
ALL, ELEMENTAL (FIRE), SUN, WAR, charm, divination, healing, necromantic, protection, weather Pass through wall of fire, +2 save vs. elemental priest spells and alteration/evocation wizard spells using fire Bill, dagger, knife, stiletto, swords (all), chain, shuriken, all metal armor, all metal shields
Anahita (Arts)
ALL, ASTRAL, CHAOS, CREATION, DIVINATION, ELEMENTAL, PLANT, PROTECTION, SUN, TRAVELERS, healing, necromantic, time, thought Immune to 1st level illusions, +2 vs. all other illusions, Awareness of illusions Bows (all), no armor, no shields
Oetheni (Wisdom)
ALL, CHARM, DIVINATION, healing, sun, time, thought Immune to confusion/feeblemind, Soothing word, Inspire fear 5th level, Prophecy 8th level Bows (all), dagger, javelin, knife, picks (all), quarterstaff, spear, long sword, short sword, bo stick, nanchaku, sai, katana, wakizashi, all armor, all shields
Nistiqa (Oracles/Prophecy)
ALL, DIVINATION, ELEMENTAL, HEALING, NUMBERS, SUMMONING, THOUGHT, TIME, charm, creation, necromantic, sun Extra languages, Prophecy Harpoon, net, no armor, no shields
Zemestan (Seasons – Winter)
ALL, ELEMENTAL, LAW, NECROMANCY, PROTECTION, WAR, WEATHER, animal, divination, healing, plant Automatically successful save vs. all elemental priest spells and all wizard spells involving cold/heat (not fire) Club, quarterstaff, maul, polearms, scythe, sickle, bo stick, nanchaku, non-metal armor, no shields
Gombadde (Fire – Volcano)
ALL, ELEMENTAL (FIRE/EARTH), charm, divination, healing, necromantic, protection, weather Pass through wall of fire, +2 save vs. elemental priest spells and alteration/evocation wizard spells using fire/earth Bill, dagger, knife, stiletto, swords (all), chain, shuriken, all metal armor, all metal shields
Surah (Sun)
ALL, DIVINATION, HEALING, NECROMANTIC, SUN, THOUGHT, chaos, charm, elemental (fire), plant, protection, war Detect secret doors (as an elf), Infravision (as an elf) Turn undead, Laying on of hands (as paladin) level 5, Prophecy level 8, Chariot of Sustarre 1/day level 10 All bows, crossbow, dagger, dart, javelin, knife, spear, daikyu, shuriken, all metal armor and shields
Luna (Moon)
ALL, CHARM, DIVINATION, NUMBERS, SUMMONING, SUN, THOUGHT, animal, elemental, healing, necromantic Charm/Fascination, Infravision (as an elf), Inspire Fear level 5, Chariot of Sustarre 1/day level 10 All bows, dagger, dart, javelin, knife, sling, spear, daikyu, shuriken, all non-metal armor, any circular or crescent shaped shield
Gohkul (Mischief, Trickery)
CHAOS, CHARM, DIVINATION, PROTECTION, SUMMONING, WARDS, animal, elemental, guardian, plant Charm/Fascination, Detect secret doors (as an elf), Shapechanging level 8 Blow-gun, all bows, crossbow, dagger, javelin, knife, lasso, net, quarterstaff, spear, stiletto, bastard sword, long sword, rapier, sabre, short sword, bo stick, chain, sai, shuriken, daikyu, wakizashi, all non-magical non-metal armor, no shields
Ahrima (War)
COMBAT, WAR, divination, healing, necromantic, protection Incite berserker rage, Inspire fear level 5 Battle axe, all bows, dagger, knife, lance, mace, maul, polearm, spear, all swords, warhammer, all armor and shields
Wheyfus (Crafts)
ALL, CREATION, DIVINATION, HEALING, NUMBERS, THOUGHT combat, elemental, guardian, plant, protection, sun Analysis, Detect secret doors as an elf Bows (all), club, crossbow, quarterstaff, sling, staff sling, bo stick, daikyu, nanchaku, all non-metal armor, all shields

Spheres of Influence

Saga of Jaraah kenurion